I probably shouldn't bring this up again. . . .
"THE LEGEND OF 'YODELING EUSTIS' AND HIS FRONTIER JUSTICE "
"There is a story told along the cattle trails of a cowboy whose honesty, steadfastness and skill when riding herd made him the darling of every Trail Boss. A cattle drive was guaranteed profitable if they could hire on this drover. There were fewer beef lost along the journey, higher prices than anticipated offered at trail's end, . . .why even Cookie's grub seemed to improve!
He was known as 'Yodeling Eustis'. He claimed the secret of his success, and hence his moniker, was that his yodeling held a powerful spell over man and beast.
Now our story takes place at the lazy end of summer two years after the locusts, but several years before the great blizzard. It was the year of that devil twister, if you'll remember.
We find our Hero enjoying some well-earned entertainments at the railhead town after the end of another cattle drive. And these entertainments included whisky, a fine cigar, and a turn at the gaming tables. But unbeknownst to our Friend he had fallen into a crooked game run by an impecunious, vile, most foul. . . .Well!, if you knew half of what I've heard, the less said the better.
This rake and his cronies thought they had stumbled on easy pickings, and grew smug and discourteous because they believed they would easily cheat our Innocent out of his entire poke.
But our Pride 'n' Joy was no one's fool, and soon after discovering their deceit he rose to his feet to call their bet. He drew iron and looked them square in the eye.
And then he began to yodel."
( No shotgun.)
Set up the stage with the targets at different ranges, enough to offer increasing degrees of difficulty, from easy to "you gotta be kiddin'!" Assign an increasing point value as they go up in difficulty.
Then play the stage as if it was a hand of poker. NO TIMER USED. Each shooter plays against the other members of their posse. THERE ARE NO MISSES, and each target must be hit ONCE in ascending order. Once a shooter misses, or shoots a target out of order, they're out of the game for that stage. Draw cards to determine the first shooter. Each shooter builds their point score starting with the first target. When they reach a point level where they're comfortable it's going to be hard to best, they can stand pat and let the next shooter have their turn. If a subsequent shooter raises the best score, those who have not been eliminated can try to beat that new score by starting on the next target from the one where they had left off.
There could be a lot of flexibility when setting target arrangement and to assign which firearm to be used when engaging groups of targets.
Here's the 'wild card'. All shooters must yodel while engaging their targets.
And the scoring?
It's winner takes all, so the winner has their final point score REMOVED from their overall match time as a bonus. All other posse members have the winning score ADDED to their overall time.
So there is a real incentive to not miss.